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About Me

Hi, I'm Can Yilmaz (AKA Can Solo).

I'm an Unreal Engine Developer who enjoys building immersive and interactive experiences. My curiosity for game development started long before I wrote my first line of code.

Back in 2005, when I was eight years old, I was determined to beat the hardest AI in Armies of Exigo. After spending hours failing, I stumbled upon a small executable called MapEditor.exe inside the game's folder. What started as simple curiosity quickly turned into an obsession. I spent countless hours experimenting, creating maps, and learning through trial and error. Looking back, that moment sparked the mindset that still drives me today: I don't just enjoy playing games—I enjoy understanding how they work, why they feel the way they do, and how they're built.

That curiosity eventually led me to Unreal Engine, where I discovered the perfect tool for bringing ideas to life through immersive and interactive experiences. Whether it's gameplay systems, multiplayer features, or VR applications, I enjoy solving technical challenges while keeping the player experience at the center of every decision.

Outside of development, I still find myself analyzing games to understand the design choices and technical solutions behind them. And every now and then, I simply enjoy jumping into a game like Brawlhalla— just to have fun instead of overthinking how everything works.

Thanks for stopping by!

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Projects

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HGXR logo

HGXR

Military / Police Enforcement XR Simulation

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Hit and Boom logo

Hit and Boom

MOBA Battle Royale Game

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GarageLive

End to End 360° Live Broadcasting

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Kebap logo

Kebap IEEE SMC

VR Restaurant Experience

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VR Catalogue

VR Product Visualization

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Hangoffice

Virtual Office Experience

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Neverland

Empathy-Focused VR Experience