HGXR
Military / Police Enforcement XR Simulation


Hi, I'm Can Yilmaz (AKA Can Solo).
I'm an Unreal Engine Developer who enjoys building immersive and interactive experiences. My curiosity for game development started long before I wrote my first line of code.
Back in 2005, when I was eight years old, I was determined to beat the hardest AI in Armies of Exigo. After spending hours failing, I stumbled upon a small executable called MapEditor.exe inside the game's folder. What started as simple curiosity quickly turned into an obsession. I spent countless hours experimenting, creating maps, and learning through trial and error. Looking back, that moment sparked the mindset that still drives me today: I don't just enjoy playing games—I enjoy understanding how they work, why they feel the way they do, and how they're built.
That curiosity eventually led me to Unreal Engine, where I discovered the perfect tool for bringing ideas to life through immersive and interactive experiences. Whether it's gameplay systems, multiplayer features, or VR applications, I enjoy solving technical challenges while keeping the player experience at the center of every decision.
Outside of development, I still find myself analyzing games to understand the design choices and technical solutions behind them. And every now and then, I simply enjoy jumping into a game like Brawlhalla— just to have fun instead of overthinking how everything works.
Thanks for stopping by!





Military / Police Enforcement XR Simulation
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